Most of last week's work was in adding new areas and expanding the geography inlcuding making sure areas are linked together.
In addition, some scripts relating to the eco-system and spawn-system were polished.
- 40+ areas
- Added starting location based on alignment (good+neutral start in Beaconswode. Evil starts at the black fortress.
- Possible/Likely include as backdrop settings some mythology of Middle-Earth to complement the Witcher (that will be confirmed in a separate announcement)
- Each faction has now several building projects, including improving walls/defenses with stones/wood.
Future feature in consideration:
- Ability to not only purchase buildings but purchase NPC's. For instance, the black fortress may purchase trolls/ogres as added defenses. Beaconswode may have equivalent such purchases. Trolls/Ogres will require a lot of food to be sustained, so it would be difficult to create many of them.