Recently implemented:
- Building Beaconswode and its surroundings (including NPC's)
- Added Witcher world references and NPC's
- EcoSystem for insects and mushrooms
- Scavenging system for shipwrecks
- Current 25+ areas
- Healing kit recipes
- Hunger/thirst/fatigue system
- Permadeath
Still to be implemented:
- Wood and stone as hackable and respawnable resource
- Strategy game-like elements added with the ability for PC's to build and expand the town without DM assistance
- Perishable healing kits
- Complete "The Dark Fort" and the areas around it (for the opposing faction of Beaconswode)